Wizards are the jack of all trades in terms
With Wizards, it's all about preserving the enemy at the best Dark And Darker Gold range and knowing when to interchange from damage to buff/debuff and vice versa. And, if an enemy manages to shut the distance, as a minimum they have got a ultimate-ditch Magic Missile option to with any luck take their opponent out because in the event that they do not then the Wizard will die in a measly one...
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